Character System Design – Dark Abyss

As Lead Character Artist I worked with artists to help them create high quality characters. I designed the work flow, set technical standards, designed shaders, and approved characters. My experience on the Champions series proved invaluable as I designed and set up the new character customization for this game. The system I developed includes customizable […]

Sever System – The Lord Of The Rings: War In The North

  Making characters sever properly turned out to be more complicated than I originally guessed. There were many issues to consider at early stages of the character creation. We learned by trial and error to organize our material IDs in an efficient layout to reduce draw calls.   Basically, we had to build 2 versions […]