I designed the material structure for all characters in the game. In essence the system allowed artists to customize the shader to adapt to the needs of the character, and then it overlaid another shader containing the procedural “status effects” of blood, water, frost, dirt/snow. Initially I had damage and wear hooked up to […]
Making characters sever properly turned out to be more complicated than I originally guessed. There were many issues to consider at early stages of the character creation. We learned by trial and error to organize our material IDs in an efficient layout to reduce draw calls. Basically, we had to build 2 versions […]
I made this movie to loop behind the credits as well as to play as the front end after beating the game. I modeled, textured, animated, rendered, edited, composited and formatted this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little […]
I made this company logo animation for the beginning of the Justice League Heroes game at Snowblind Studios.
I believe in respecting the player which means I use every tool available to make the game look good. I noticed our skirts were looking very bright on the underside because the lighting in our game did not shade it as players would expect. I suggested a solution to the engineers and they were able […]