The cinematic system was designed by me and James Ross from the ground up. It was started with the mandate that there would not be support for a cinematic tool. So we figured out how to make 3DSMax our cinematic tool. The system had to allow for character customization and multiple weapon types.
One huge feature was the ability to feature the players’ character (Elf, Human, or Dwarf) as the “hero” in the scene. It took quite a bit of ingenuity to pull off, but it resulted in players feeling like their character was leading the party of 3.
I was the technical director of cinematics and participated in the setup, planning, implementation, and reviews of all cutscenes. I am pleased with what we accomplished.