Justice League Heroes – Front End Video

This is a movie I made for the front end of the game. It looped behind the starting menu. I modeled, textured, animated, rendered, composited and formated this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little details. I added the […]

Costume Design – Champions: Return to Arms

I concepted, modeled, textured, rigged, and skinned these and countless other character armor variations (350+ armor pieces). Snowblind was a small team of 15 people when I started so after I did a few armor sets and earned the art director’s trust trust he pretty much gave me free reign to take these from concept […]

Character Modeling/Texturing – Elf of Dark Abyss

I modeled and textured her body, underwear and light green “bikini” armor. The dark green plate armor was modeled and textured by Chalres Kim, a great artist. I built all the shaders including the armor and skin, and oversaw all production. I also built eye shaders to catch the light in the iris. HUNTRESS WIREFRAME […]

User Interface Design – Necropolis

These images were created with a prototype app as a proof of concept to show how impressive the vector based rendering looked. This was back in 1999, when the most advanced mobile device was not a phone, instead it was the HP Ipaq. These screens were interactive with animation and links. We ended up funding […]

User Interface Design – Versace

These images were created with a prototype app as a proof of concept to show how impressive the vector based rendering looked. This was back in 1999, when the most advanced mobile device was not a phone, instead it was the HP Ipaq. These screens were interactive with animation and links. We ended up funding […]

User Interface Design – Ferrari

These images were created with a prototype app as a proof of concept to show how impressive the vector based rendering looked. This was back in 1999, when the most advanced mobile device was not a phone, instead it was the HP Ipaq. These screens were interactive with animation and links. We ended up funding […]