As Lead Character Artist I worked with artists to help them create high quality characters. I designed the work flow, set technical standards, designed shaders, and approved characters. My experience on the Champions series proved invaluable as I designed and set up the new character customization for this game. The system I developed includes customizable […]
This was a concept painting to pitch a game based on the classic stories of Oz. Toto looks much better as a rottweiler. And check out that sorcerer named Dorothy! I have not quite finished the rendering on the Tin Man, but maybe some day I will finish it.
I concepted, modeled, textured, rigged, and skinned these and countless other character armor variations (350+ armor pieces). Snowblind was a small team of 15 people when I started so after I did a few armor sets and earned the art director’s trust trust he pretty much gave me free reign to take these from concept […]
I did a texture pass on this ogre. Normal maps were the new tech so I learned how to make them on this guy.
I modeled and textured her body, underwear and light green “bikini” armor. The dark green plate armor was modeled and textured by Chalres Kim, a great artist. I built all the shaders including the armor and skin, and oversaw all production. I also built eye shaders to catch the light in the iris. HUNTRESS WIREFRAME […]
I concepted, modeled, textured, rigged, and skinned these and countless other charcter armor variations.