Justice League Heroes – Front End Video

This is a movie I made for the front end of the game. It looped behind the starting menu. I modeled, textured, animated, rendered, composited and formated this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little details. I added the […]

Cinematic System – The Lord Of The Rings: War In The North

The cinematic system was designed by me and James Ross from the ground up. It was started with the mandate that there would not be support for a cinematic tool. So we figured out how to make 3DSMax our cinematic tool. The system had to allow for character customization and multiple weapon types. One huge […]

Procedural Conversation System – The Lord Of The Rings: War In The North

One of my favorite accomplishments in WITN is the procedural conversation system. James Ross, a brilliant engineer, and I designed, tested, and implemented the system. The game had hundreds of conversations, delivering over 10,000 lines of dialogue. In addition, the team had virtually no resources to dedicate to the conversations.   The conversation system was […]

Antihero – Game Pitch Video – Compositing & Audio Sweetening

ANTIHERO (Short Version) ANTIHERO (Full Version) This was created to pitch “the next game”. It was animated by John VanDeusen. Brian Sostrom did the world art. I managed the rendering, compositing, title graphics, editing, post color correction, and all audio. The rendering took days and days for each pass. I believe we did a pass […]

Justice League Heroes – Credits Video

I made this movie to loop behind the credits as well as to play as the front end after beating the game. I modeled, textured, animated, rendered, edited, composited and formatted this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little […]