This is a movie I made for the front end of the game. It looped behind the starting menu. I modeled, textured, animated, rendered, composited and formated this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little details. I added the […]
As Lead Character Artist I worked with artists to help them create high quality characters. I designed the work flow, set technical standards, designed shaders, and approved characters. My experience on the Champions series proved invaluable as I designed and set up the new character customization for this game. The system I developed includes customizable […]
I modeled and textured her body, underwear and light green “bikini” armor. The dark green plate armor was modeled and textured by Chalres Kim, a great artist. I built all the shaders including the armor and skin, and oversaw all production. I also built eye shaders to catch the light in the iris. HUNTRESS WIREFRAME […]
I concepted, modeled, textured, rigged, and skinned these and countless other charcter armor variations.
This movie features the 6 levels which I concepted, modeled and textured, lit and also set up FX. They are all built with a tile-set consisting of walls, doors, corners and unique pieces.
I made this movie to loop behind the credits as well as to play as the front end after beating the game. I modeled, textured, animated, rendered, edited, composited and formatted this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little […]