This is a movie I made for the front end of the game. It looped behind the starting menu. I modeled, textured, animated, rendered, composited and formated this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little details. I added the […]
As Lead Character Artist I worked with artists to help them create high quality characters. I designed the work flow, set technical standards, designed shaders, and approved characters. My experience on the Champions series proved invaluable as I designed and set up the new character customization for this game. The system I developed includes customizable […]
I concepted, modeled, textured, rigged, and skinned these and countless other character armor variations (350+ armor pieces). Snowblind was a small team of 15 people when I started so after I did a few armor sets and earned the art director’s trust trust he pretty much gave me free reign to take these from concept […]
I did a texture pass on this ogre. Normal maps were the new tech so I learned how to make them on this guy.
I modeled and textured her body, underwear and light green “bikini” armor. The dark green plate armor was modeled and textured by Chalres Kim, a great artist. I built all the shaders including the armor and skin, and oversaw all production. I also built eye shaders to catch the light in the iris. HUNTRESS WIREFRAME […]
I concepted, modeled, textured, rigged, and skinned these and countless other charcter armor variations.
This movie features the 6 levels which I concepted, modeled and textured, lit and also set up FX. They are all built with a tile-set consisting of walls, doors, corners and unique pieces.
I designed the material structure for all characters in the game. In essence the system allowed artists to customize the shader to adapt to the needs of the character, and then it overlaid another shader containing the procedural “status effects” of blood, water, frost, dirt/snow. Initially I had damage and wear hooked up to […]
I made this movie to loop behind the credits as well as to play as the front end after beating the game. I modeled, textured, animated, rendered, edited, composited and formatted this movie for 4 platforms. It was rendered in 12 passes including star field, moonscape, building, vehicles, shadows, light glows, and many other little […]